Fair Game
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On 2008-02-05, Emily wrote:
...about the aesthetic process of making a game, which is fine because I think that is something you have to approach yourself, or the communicative process..
Agreed. Starting with what gets communicated by game structures and getting that sense of which to use for what that you're talking about Shreyas seem like great next steps. Which Jonathan puts so nicely:
Basically, I'm interested in the way in which specific techniques and tools (or the lack thereof) radically change the structure of the play experience.
Tool boxess as in modular games?
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